Holoprojector
A shared open air volumetric display
A ceiling mounted volumetric display, so the workspace below stays clear.
Why it exists
Engineering work is three dimensional. Screens make people take turns looking at a flat picture of a solid thing.
What it is meant to be
- Fixed chassis, replaceable modules for emitters and compute
- Capability grows in software: calibration, scenes, control logic
- Control software does not depend on the display method, so the backend can be replaced
- Intended control surfaces: agents, bracers, a holo pencil, hand tracking
Current milestone
Six milestones met, all against the simulator. M7 adds a second control surface on one scene. The physical backend is an interface stub that refuses to run.
Verified against a simulator. No projector exists, and the planned display method is unproven.
- CompleteM1: rotating pyramid
- CompleteM2: multiple scene objects
- CompleteM3: pointer interaction
- CompleteM4: simulated Holo Pencil
- CompleteM5: bracer input adapter
- CompleteM6: richer Carl adapter
- PLANNEDM7: multi user interaction model
- PLANNEDM8: physical backend protocol design
- LONG-TERMM9: hardware integration
Long term direction
A ceiling mounted unit whose capability grows through software, on the shared command path. The planned way of drawing in open air is to trap a single particle with light, move it through the volume, and illuminate it at chosen points so those points read as voxels. That is a chosen direction and nothing more. ME has not trapped a particle, has built no trapping or illumination hardware, and has produced no physical voxel. Whether it works at all is an open question, and hardware would come only after an independent safety review.