Holoprojector
A shared open air volumetric display
A ceiling mounted volumetric display. The unit would live overhead so the shared workspace below stays physically clear, which suits desks, meetings, and collaborative engineering work.
Why it exists
Engineering work is three dimensional and shared. Screens make people take turns looking at a flat picture of a solid thing. A volume in the middle of a room does not.
What it is meant to be
- Fixed external chassis with replaceable internal modules, so emitters, sensors, and compute could be serviced independently
- Capability improvements shift into software: calibration, scene generation, control logic, and agent driven updates
- Control software is display method agnostic, so the physical mechanism can change without a rewrite
- Intended control surfaces include agents, bracers, a holo pencil, hand tracking, and ordinary engineering software
Current milestone
M2 is complete: several independent objects in one scene, with selection and per object commands, all driven through one command layer. M3 adds pointer based selection.
- CompleteM1: rotating pyramid
- CompleteM2: multiple scene objects
- CompleteM3: pointer interaction
- CompleteM4: simulated Holo Pencil
- CompleteM5: bracer input adapter
- NextM6: richer Carl adapter
Long term direction
A ceiling mounted unit whose capability grows through software, controlled by the same command path as every other ME surface.